ET_PassManager
ET_PassManager 2.2
Another update. Now that I’ve been taking the CG Workshop’s Python class with Raffaele Fragapane, I have seen the error of my ways. I should not expect users to hack their Python installs to get my plug-ins to work. This version fixes some weird syntax that I used in previous versions.
Also to note, you must have the default material library in the scene when exporting. Or one that is named “DefaultLib”.
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ET_PassManager 2.1
Little update. Added the ability to store the channels per pass except for custom channels. Custom channels are NOT stored. Also removed the start / end frame storage as these settings are rarely the same.
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ET_PassManager v2.0
Just updated my ET_PassManager plug-in to v2.0. Added a custom command to copy partitions from one object to another throughout all passes. I also added a help file (more of an info page than help) which lists all information that is stored in the *.sipass files.
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ET_PassManager 1.75
An update to my previous plug-in.
IMPORTANT: http://www.xsi-blog.com/archives/24
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Bug Fixes:
- Previous version added override to partitions whose visibility was set to hidden. This has been removed.
New Features:
- Now stores information for the ‘Main’ framebuffer ie: Filename, Output Format, DataType, BitDepth.
- Stores Scene Render options, ie: Renderer, OutputDir, Frame Range, Start / End Frame, Output Resolution.
Some of the information isn’t stored like the the Field Rendering option as I believe it is commonly left as is.
ET_PassManager 1.5
Here’s a demo for the new version of my plug-in ET_PassManager. It now supports exporting of Material Libraries with the *.sipass.
This plug-in allows users to export the current scene’s passes and partitions and import them to other scenes. The expored *.sipass file is XML and stores the following information about passes and partitions:
- Visibility
- Members
- Overrides
- Materials
2 files are exported during the export command. The *.sipass file it’s related *xsi material library. All materials used on partitions prior to export will be pacakged into the material library and exported. If the same material is used on multiple passes and partitions, it is only exported once.
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