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Eric

Thivierge

Product Designer

I make tools for people who make things.

Nine years designing creative and developer tools at Apple, ten before that as a Character Technical Director in Film & VFX. I break complex systems into clear workflows and speak engineering fluently.

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Spatial Preview on Apple Vision Pro

Spatial Preview

Enable 3D content authoring on macOS to support Spatial Preview on Apple Vision Pro.

Developed 3D layout and editing workflows for the macOS Preview app to enable bi-directional authoring on Vision Pro.

Apple, Inc. | 2026

Reality Composer Pro V3 – Animation Editors

Reality Composer Pro V3

Give advanced animation tools to developers to create dynamic assets for apps on Apple Vision Pro.

Designed intuitive editors for authoring animations, skeletons, IK rigs, and advanced behavior logic graphs.

Apple, Inc. | 2026

Reality Composer

Reality Composer

Empower Apple developers to create augmented reality experiences for iOS, iPadOS, and macOS.

Created developer-friendly 3D content-authoring workflows to onboard them to the emerging AR/VR space.

Apple, Inc. | 2019

Kraken Rigging Framework

Kraken Rigging Framework

Provide a cross-platform rigging framework to the Fabric Engine user base.

Designed and developed a rigging framework on top of Fabric Engine's platform, allowing riggers to deploy the same rig across Softimage, Maya, and 3ds Max.

Hybride VFX & Fabric Engine | 2014-2017

Film & VFX Demo Reel

Create creature, character, and prop rigs and custom tooling used in film and VFX pipelines.

A collection of clips from various film and VFX projects I've contributed to over my career.

Various film & commercial studios | 2010-2016

Graphic Design – Album Covers

Graphic Design

Develop designs for album covers, posters, and social media posts.

Personal design work made for musicians, local events, and my own creative projects.

Graphic Design | Ongoing

Testimonials